18 January 2012 @ 06:55 pm
Download: Default CAS Face Replacements  
 Well, here they are: my very own face templates :) These wouldn't have been possible without [ profile] terrakosmos , who did all the actual hard work on them, so if you like them make sure to thank her ^^

I made a replacement for the alien face template yesterday, and it's included in the download as well. If you download Archon's fix, your townies can spawn as aliens, too! I kept the same principle as the other templates: the original smoothed out and fixed to be more breedable. The eyes are really quite large though, and your sprogs/townies will probably look better with alien contacts instead of their own eye colour. I'm thinking of making a default PT with this face template as well, as I like it a lot.


For those who haven't seen the post with all the face templates yet, you can check them out here.

17 January 2012 @ 08:06 pm
Introducing: Jenever Tipsy  
Yep, I'm naming my legacy after alcoholic drinks. I like naming schemes, as it makes picking names for the sproglets a whole lot easier. (I originally wanted to do a Cheesy legacy, with everyone named after different cheeses, but I think someone else is already doing that and anyway I have the Picklethorpes in my BaCC on that one now).
Why alcoholic drinks? There's enough varieties out there that I won't run out of names anytime soon, and noone that I know of is using it as a naming scheme. Cue end of contemplation.

Founder Jenever Tipsy (or Jen for short) is named after the spirit my hometown is sort of famous for. It comes in a myriad of flavours, from basic ones like lemon and apple to whacky stuff like chocolate and traditional sweets. In its original form however, it's a highly alcoholic juniper-flavoured spirit distilled from grain.

Right, enough alcoholic factoids, time for introductions.
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15 January 2012 @ 01:08 pm
Face Templates  
Seeing as a few people were interested in seeing the face templates I made, I took some pictures to show them to you guys.

I based the templates on the original Maxis ones, and tried to smooth them out without losing the underlying characteristics. They're basically another set of defuglified Maxis faces, but tweaked to fit my own aesthetics. They might not be to everyone's tastes (they're a lot more 'samey' than most templates, I think), but I'm happy with them :) 
Just like the original Maxis faces, some skintones work better with certain faces than others. I did try to keep them racially diverse, but much less exagerrated than the originals.

The lovely [ profile] terrakosmos  (whose templates I have been using for ages and ages and referenced heavily to create mine) has offered me to make them into actual defaults! I am so ridiculously excited about that, you have no idea :D As soon as they are done I'll share them here on LJ, in case anyone else would like them.

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12 January 2012 @ 07:10 pm
Legacy Plans  
 I'm going to take a break from the BaCC for a little bit, as work is quite stressful at the moment and I'm coming home exhausted pretty much every night. I think my updates have been suffering because of it, and I'd rather put it aside for a while until I have enough energy to give it the sort of updates it deserves.
I'm not feeling much like doing the (rather boring and repetitive) posing for my Megahood Makeovers either, or building for Angler's Cove (lot shrinking headaches!), so I've decided to finally get on with that Legacy that I've been thinking about starting for quite a while now. It'll be nice to just play for a while and concentrate on a single family.

As I simply can't bring myself to play a legacy in an empty hood, I've quickly put together a neighbourhood for it to take place in, based on my Maple Lake neighbourhood terrain. I plopped various of Twoflower's lots in it, and gave it the fabulously original name of Twoflower Lake. It has a spring/fall/winter/winter rotation, and is supposed to be a rustic and pine-filled place up north somewhere. I'm currently in the process of making some townies for it (fun!) and figuring out who should be my founder.
I read about a particular legacy ruleset I wanted to follow a while back, but I seem to have lost my link to it. It had different challenges for every generation, the first was farming I believe, and the second business or something similar. If anyone could point me towards that post, I'd be very grateful :)

Now enough babbling, and on with the picspam!

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11 January 2012 @ 06:01 pm
BaCC Week 10: The Babbling Family  
 Last week, Nate became Sim Nation's first zombie Business Tycoon. Doo Peas Corporation is now mostly run by his underlings, which gives him more time to focus on his family (while the money keeps rolling in merrily, of course).
The Babbling's homelife is busy and hectic, with three adoptive children running around, but Anna wouldn't have it any other way.

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08 January 2012 @ 02:42 pm
BaCC Week 10: The Nadhira Family  
Seeing as Bo Nadhira is the official head of the family now, the name of the Babbling household has changed accordingly. As you can see, a new house came along with the new name, as Ivy and Bo tore down the old structure completely and built a new one from the ground up. The entire ground floor is reserved for work and laboratory space (and a garage which isn't in use). 
I have to say I love how their house turned out, both outside and inside. It looks quite modern (fitting, for a pair of scientists), but not reminiscent of the concrete shoebox style.

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07 January 2012 @ 11:25 am
BaCC Week 10: The Greengrass Family  
The Greengrasses recently spent a large chunk of their money and time on building a new farmhouse, as well as a barn to store their goods. (I've been looking for some decent farm animal downloads as well, any suggestions?)

It's only a small farmhouse, and they will probably have to expand again once the family grows larger, but for now it comfortably houses them all.

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05 December 2011 @ 09:06 am
Week 10: The Picklethorpe Family  
The Picklethorpes have a busy homelife, and this week was no different, so this is going to be quite a long update. 

Pater Familias, Protector of the People, Captain Hero and Cheese Enthousiast Arthur Picklethorpe is enjoying his elder days. The kids are all grown up (or mostly, in Brie's case), he's ready for his retirement, and things are still humming along smoothly between him and his wife Violet. Plenty to be thankful about, and now plenty of time as well to eat lots and lots of grilled cheese sandwiches.

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02 December 2011 @ 10:38 am
BaCC Week 10: The Patanjali Family  
Freesia and Rajat have set off out into the wilderness together, which isn't as far away as you'd think. The little settlement of Riverside Hollow might have tamed and domesticated the landscape around it somewhat, but it's still a day's walk away from forests that haven't seen a sim in hundreds of years, maybe even longer.
Their reason to go and set up camp in the great outdoors is twofold: Freesia has been officially accepted by the Adventurer's Guild and now works fulltime for them, and needs to have a basecamp to push her explorations of the region further, while on the other hand Rajat's newfound lycanthropy isn't fully under his control yet, and it's better that he stays away from regular sims until he has sorted himself out.

It's a dangerous world out there, but Freesia Fenwick laughs in the face of danger for a living!

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01 December 2011 @ 12:11 pm
Picspam: More Angler's Cove Progress  
 I finished another block of buildings, this time in the more 'industrial' part of the town. This block houses three residential lots, and the local community center where sims can meet up and have a little fun. 

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