01 August 2010 @ 12:02 pm
Happy Volts Asylum: Part The Final  
Which is only a tiny update, because:

Yay! :D
Life after the Asylum )
30 July 2010 @ 12:01 pm
Happy Volts Asylum: Part 4  
Last time, we left off with these sad yet inevitable scenes:

Everytime I see that cactus next to Daniel's grave (to the right, you can just see the edge of it), I have to giggle a little.
We're all mad here )
29 July 2010 @ 12:24 pm
Happy Volts Asylum: Part 3  
My, aren't we productive today?

Do not let this happy scene fool you, as in this update, Happy Volts Asylum is faced with tragedy and woe.
Woe and Tragedy I tell you! )
29 July 2010 @ 11:47 am
Happy Volts Asylum: Part 2  
As we saw last time, life at Happy Volts Asylum was a bit too happy for being a psychiatric institution. Nervous took it on himself to rectify this situation, namely by daily vicious attacks on poor Erin Beaker.

Yeah Nervous, you kicked a defenseless girl's ass. Big man, you. 
More Asylum Shenanigans )
28 July 2010 @ 02:24 pm
Happy Volts Asylum Interlude: A Tour  

More pics after the cut. )
28 July 2010 @ 02:09 pm
Happy Volts Asylum: Part 1  
There was one little thing I hadn't taken into consideration when starting this challenge...

Find out what got Cyd all sadcakes... )
26 July 2010 @ 11:19 am
And now for something completely different  
Well, not really completely different. I have been playing the Megahood, finishing Round 1 on Pleasantview and almost done with Strangetown, and I've got a metric fsckton of pictures I would definitely been posting if I wasn't too busy playing. They'll be along at some point :)

In the meantime, circling households and only playing them for one simweek (= one season with one of my hacks), started feeling a bit... empty. I'd totally get into some households and be very reluctant to leave them, and others I was distinctly 'meh' about. (I'm looking at you here, Singles household). I could feel the start of a simming fatigue coming on, and the best way to combat that is to do something else for a while, but I didn't want to give up on playing the Megahood completely. I'd also been wanting to try out the Asylum Challenge, because people seem to have a lot of fun with that, and for an obsessive compulsive taskmaster that the simgod in me is, the thought of having 7 sims roam around uncontrolled was sort of enticing.

Long story short, I snapped up various sims with no attachments (it felt a bit cruel to tear away loving mothers/fathers from their families) that seemed to have something wrong with them somewhere, and threw them all together in  Happy Volts Asylum (cookie for who gets the reference), a lot I built myself (which is something I'm terrible at and rarely ever attempt, so that was kinda interesting).

Meet the Inmates )